This is my wonderful team who has been working with me since 2016 to help me create my comics. In the beginning, I worked completely alone and did everything myself. However, in 2013, I overworked and severely hurt my hand while drawing. It got to the point where I could no longer continue my comics due to the pain and thus I’ve been having many hiatuses with my comics.
The amazing 3D models built by these talented individuals allows me to quickly paint over the renders and continue creating my comics while not overworking my recovering hand. It’s been an amazing journey learning and growing together with them, and I’m honored to introduce them to you all. Without their help, none of my new comics would exist today. Please check them out! :D
3D character modeler
SOZOMAIKA is a digital illustrator, concept artist, and 3D generalist currently based in New York City. Maika is best known for her approach towards fashion design in her character illustrations. There is a notable influence from noir and eastern design elements in her work. So far she has produced artworks for Underarmour, Yuumei, Jewelry designer Jade Chiu, Freefall comics and many others.
3D clothes modeler - Workflow Research
AversionOfReality is an aspiring writer that self-taught himself 3D. He comes from a CAD/Engineering angle, not an artistic background, and focuses on workflow automation and Non-photorealistic/toon rendering. The end goal is a workflow and rendering style that will allow him to efficiently solo produce graphic novels without sacrificing artistic quality.
Tools: Blender (Cycles, Freestyle), Marvelous Designer.
3D background modeler - Rigger - Renderer
Hi I’m Bran, soon to be 3D Animation graduate from Glasgow Caledonian University. I specialize in 3D environments especially in shading and lighting, though I’ve had generalist education. Although my focus is on 3D I do some 2D purely for fun. As a newbie artist I try to improve my art as much as possible and I’ve got lots and lots more to learn but I do love challenges! :)
3D background modeler
I'm a self-taught 3D environment artist currently based in Berlin. In the process of graduating as communication designer I found my passion for 3D and followed it.
Fascinated by modern architecture and urban environments. Inspired by comics, video games, books and the worlds they let you dive into, but just as much by our world of which I try to see as much as possible.
3D Generalist - Character Specialist
Graduating from Think Tank Training Centre, with experience working in moblie games as well as triple AAA titles. Bryan has worked at companies such Discover agents, Electronic Arts, and Pocket pinata interactive. Constantly working and always a student
Is also a pretty okay dungeon master.