Rumination is an experimental work I did for my Interactive Narratives class. The story plays out like a choose your own adventure book, but no matter what you choose, it all leads to the same ending.
The story is not meant to say that we have no choices in life, but that there is no point in ruminating about a past that can't be changed. I use to waste away my days dreaming about what I could have done to save my parents' marriage, only to wake up to the realization that the past is gone, but I still have a future ahead of me.
At the Garden of Forking Paths I made a choice. No regrets. I look ahead.